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1. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Small update for you on the new modules. First of all, the first build that went to sisi with the new modules has several incomplete pieces, one of which was the absence of stacking penalties on the explosion radius and ...
- by Callisto Helix - at 2015.06.26 14:40:39
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2. We want your corp little things! - in EVE General Discussion [original thread]
Would really love to see grantable titles. We handle all of our roles via titles, and as a result, only Directors and the CEO are able to hand out any type of permissions is more than a little frustrating.
- by Callisto Helix - at 2015.06.10 20:52:14
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3. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
CCP Surge wrote: I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? I use UI scaling because ...
- by Callisto Helix - at 2015.06.03 14:21:16
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4. EVE XML API - Character Wallet Journal - ownerTypeID - in EVE Technology Lab [original thread]
And two minutes later I found what I was looking for on Steve Ronuken's site. I feel dumb now. Feel free to delete this post :)
- by Callisto Helix - at 2015.04.14 17:53:13
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5. EVE XML API - Character Wallet Journal - ownerTypeID - in EVE Technology Lab [original thread]
I'm a fairly newbie programmer and have been recently working on a program that pulls wallet journal data from the XML API. Thus far (with a fair amount of trial and error) I've been able to get it to do pretty much everything I want it to, but I'...
- by Callisto Helix - at 2015.04.14 17:44:54
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6. DX9 and DX11 - in EVE General Discussion [original thread]
CCP Darwin wrote: Edit: Also, asking Mumble developers to prioritize getting their overlay working with DX11 is an option, if that's a consistent issue. :) Beta snapshots of Mumble have had a working DX11 overlay for quite some time now, the...
- by Callisto Helix - at 2015.03.27 16:32:28
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7. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
CCP Terminus wrote: JanSVK wrote: Expaded Cargohold II Structure Hitpoint Bonus (%) Cargo Capacity Bonus (%) Velocity Modifier (%) Old: -20 27.5 -10 New: -23 27.5 -18 Why the nerf ?! Do suicide gankers really need so much help? This ...
- by Callisto Helix - at 2015.01.09 15:33:07
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8. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
The downsides of these things are far too severe to justify their use for anything other than POS/POCO bashes. Even if their cost was the same as T2, I doubt they would see much use beyond suicide ganking. In order to really be a glass cannon, th...
- by Callisto Helix - at 2014.10.23 17:38:34
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9. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
For the most part these seem like really good changes and it seems like they make sense for all those people that do their industry out of stations and whatnot. But I haven't seen much if anything that addresses industrialists that live entirely o...
- by Callisto Helix - at 2014.04.29 14:21:00
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10. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Uncle Shrimpa wrote: CCP Nullarbor wrote: Uncle Shrimpa wrote: Will it treat the pos as one big storage? This requires a POS rework and so no this will not happen for the summer release, but we agree that would ...
- by Callisto Helix - at 2014.04.28 17:44:00
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11. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
I haven't yet had the time to read all the posts in this thread, but I haven't seen it mentioned in any of the blue posts thus far. With regard to figuring out what to do for BPO's that have been heavily researched after the expansion patch goes ...
- by Callisto Helix - at 2014.04.28 17:26:00
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12. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: GILA Gallente Cruiser Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints) More damage type specific missile bonuses make me sad Would it really break the game to give missile sh...
- by Callisto Helix - at 2014.04.07 21:33:00
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13. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
CCP Fozzie wrote: Sorry for the delay in answering some of the skill questions guys. As many of you have suggested, we'll be giving pilots the same level in both Light Drone Operation and Medium Drone Operation as the highest level they have i...
- by Callisto Helix - at 2014.04.03 15:07:00
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14. Sticky:Dev Blog: True Stories GÇô What did you think? - in EVE Information Portal [original thread]
I'm not a comic book connoisseur by any stretch of the imagination but... IMHO they are bad, really bad. The art is bad, the storytelling is bad, and more often than not I really didn't have any idea what was going on. There's no continuity to th...
- by Callisto Helix - at 2014.04.02 17:16:00
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15. Mumble 1.2.5 & DX11 Overlay - Please Help Fixing Hang Issue - in Issues, Workarounds & Localization [original thread]
Anyone else seeing this? The more data the devs can get the better chance they have of fixing it :)
- by Callisto Helix - at 2014.04.01 15:28:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. Please please please do not give more missile ships type specific damage bonuses. I love th...
- by Callisto Helix - at 2014.02.25 23:04:00
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17. Mumble 1.2.5 & DX11 Overlay - Please Help Fixing Hang Issue - in Issues, Workarounds & Localization [original thread]
I should probably get the ball rolling. Here is my latest log from attempting to play EVE with the DX11 Mumble Overlay enabled. Note that Mumble works properly before, during, and after the hang, and that the overlay is working properly right up ...
- by Callisto Helix - at 2014.02.19 17:27:00
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18. Mumble 1.2.5 & DX11 Overlay - Please Help Fixing Hang Issue - in Issues, Workarounds & Localization [original thread]
The new snapshot versions of Mumble 1.2.5 had added support for the overlay when EVE is using DX11. Unfortunately, for some users enabling the overlay with DX11 causes EVE to hang shortly after logging into the game. I reached out to the Mumble d...
- by Callisto Helix - at 2014.02.16 23:39:00
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19. DX11 Mumble Overlay hangs EVE - in Issues, Workarounds & Localization [original thread]
Today I updated Mumble to the latest snapshot of 1.2.5 (1.2.4-213-g1eefaab), and was ecstatic when I noticed that my overlay was working again in EVE! Unfortunately, the game only runs for a few minutes before hanging. Not exactly a great feature ...
- by Callisto Helix - at 2014.01.12 22:49:00
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20. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Callisto Helix: 03, 11, 53, 17, 02, 95, 04, 08, 12, 15, 19, 24, 26, 29, 69, 06, 33, 39
- by Callisto Helix - at 2013.08.01 18:00:00
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